The goal of the Bible Quiz Graduation Game is to be first to graduate from Bible Quiz Bible School by acquiring Bible School Grants/vouchers from the school Dean and correctly answering Bible Quizzes from your DESK TOP, SMART PHONE, LAPTOP or TABLET.
Gameboard Description: Refer to the Gameboard (Player = Student) (Empty Spaces = Classroom seats)
Each student receives four (4) Bible grant cards/vouchers after successful registration (correctly answering a Bible quiz). Voucher colors are equal value. (Game Quiz Q&A's are only available here at (Everything Christian Products .com) and can be printed or read from your Smart Phone, Tablet, or Laptop.
The reader of the quiz questions is designated "School Dean" and students must correctly answer all Bible quiz questions, overcome adversities along the way, and follow school directions listed in selected spaces (squares) on the game board. Correctly answering a Bible quiz question is required during each turn for space (classroom) advance. Space=classroom seat.
a. There are numerous square spaces on the gameboard. Refer to the Gameboard. Most spaces (spaces used to move around the gameboard) are blank requiring no action by the student. These Blank spaces are considered classroom seats. Only one student is allowed to be in a space (seat) at one time.
b. A student taking a space (seat) that is occupied, must go back one seat unless it is occupied. In that case, the student moves backwards to an unoccupied seat. If not available, move back to classroom A.
c. Some spaces stopped on by a student requires an action directed by School Administration. These spaces are not seats as indicated below and must be acted on by the student: (These rules may be suspended for children by the School Dean).
"STOP" Final Exam.; For Freshman, Sophomore, Junior and Senior. Quiz/Exam required before advancing. (See classroom rules). Receive one new Grant card.
⦁ Question Mark? Rm. #4; Report to Rm. #4, Student Exam Room. On next turn follow directions listed. After passing quiz/exam, report to Classroom "C" and wait for next turn.
⦁Pay Tuition-Rm. #1; There's a problem with a student's tuition. Report to Rm. #1 or forfeit one grant card and do not report. If you report (Rule #2 apply). No new grant card issued. or next turn. (See classroom rules). One (1) Grant card issued.
⦁ Question Mark? Rm. #3; Report to Rm. #3, Library for study. On next turn follow directions listed. After passing quiz/exam, report to Classroom "D" and wait for next turn. Receive one (1) Grant card. (See classroom rules).
⦁ "A+" Advance to Classroom "D"; Advance to classroom "D". On next turn, pass quiz to advance as a Senior. Receive up to three Grant cards. (See classroom rules).
⦁ "Two directional" black arrows; When stopped, on next turn student can move in either direction. Receive two Grants. Student cannot move backwards beyond classroom "D". No new Grant cards issued. Yellow arrows indicate the clockwise direction/movement of the student.
⦁ Question Mark? Rm. #2; Complaint filed; Report to the Dean's Office, Rm. #2. On your next turn, follow the Dean's instructions. After passing quiz/exam, report to Rm. #1. (See rule #2). No new Grant cards issued.
⦁ Question Mark? Return to classroom "D"; Student returns to classroom "D" and start class again or forfeit one grant card and do not report. No new Grant card issued.
⦁ Bible "Diploma" Square; Congratulations if you have reached this point first. You have Graduated from Bible College and won the game.
Room #1; Bible Student Admission Office. The game starts here. Student's pawns are placed here to start the game or return here when stopped on a space directing the student to return to Rm. #1. Beginning and returning students are subject to rule #2.
Beginning and re-registering Students are only allowed four (4) School Grants to start. Does not apply to re-registering. Re-registering students are only allowed a total of four (4) grants. Students do not lose Grants during registration quizzes.
Room #2; Dean's Office. Students immediately report here if a quiz is failed twice in a row. The School Dean is the student currently reading the quiz questions. At the time of a game dispute, the Dean makes the final decision in game disagreements and close and partial answers. (See game rule #2, #5). No new grants.
Room #3; Student Library. Student immediately report to this room when stopped on a space directing such action. On the next turn, after passing quiz/exam, move to Classroom "D" for being an excellent student. On the next turn, advance as a senior student and receive two grant cards.
Room #4; Student Examination Room. Student report here when directed. After passing quiz on the next turn, report to Classroom "C", receive one grant. Fail quiz return to Classroom B. No new grant cards.
Bible quiz questions are categorized as Freshman, Sophomore, Junior and Senior. Toss of the game dice determines the number of spaces (Classroom(s) a student can move (advance clockwise) around the gameboard. Students can only move up to 3 spaces based on toss of the dice. (Game Quiz Q&A's are only available here at Everything Chrisian Products.com)
A freshman student must move back one space (classroom) if he/she answers a quiz incorrectly and give up one school grant. This does not apply to children if approved by the Dean. FRESHMAN & CHILDREN use the Freshman Q&A's.
(CHILDREN may use the Freshman Q&A's throughout the entire game). The rule under "Gameboard Description (b)" applies. NOTE: Any incorrect answer forfeits one school grant card. If a student depletes all school grants, re-registration is required. Student will receive four new grants.
Classroom Instructions: Refer to the Gameboard
Classroom "A" FRESHMAN: Do not pass "STOP" until the freshmen final quiz/exam is correctly answered on next turn. After dice toss advance to Sophomore. Receive one school grant card.
Classroom "B" SOPHOMORE: Do not pass "STOP" until the Sophomore final quiz/exam is correctly answered on next turn. After dice toss advance to Junior. Receive one school grant card.
Classroom "C" JUNIOR: Do not pass "STOP" until the Junior final quiz/exam is correctly answered. After dice toss advance to Senior. Receive one school grant card.
Classroom "D" SENIOR: Do not pass "STOP" until the Senior final quiz/exam is correctly answered. After dice toss go forward. Receive one school grant card.
1. Each student starts the game by placing his/her pawn in Room #1 (Bible Student Admissions Office). (Game pawns are used to move clockwise around the gameboard unless otherwise indicated). Each student receives four (4) Bible school grant cards/vouchers after successful registration (answering a quiz). Beginning and re-registering students are only allowed up to four school grants. New grants and grants a student may already have must not exceed four total grants. Students from the Dean's Office do not receive any new grants. If a student depletes all school grants, re-registration is required at the Admissions Office. Student will receive four new grants.
A returning student with one or more grants will only receive the difference. Returning students with four or more grants does not receive any new grants. Students do not lose grants for incorrect registration quizzes. A student loses one (1) school grant for each incorrect answer after becoming a freshman and receives one grant card after passing each final exam. School grant cards are issued and voided by the School Dean. Voided school grants are turned over to the Dean.
If a student loses all school grants, student can request and receive one "Student-Aid Hardship" grant per game, otherwise, student must return to Admissions to re-register. Four new school grants are awarded. Students returning from the Dean's Office do not receive the four new grants, however, keeps what he/she has. The School Dean selects questions from the appropriate category, Freshman, Sophomore, Junior or Senior. (Game Quiz Q&A's are only available here at everythingchristianproducts.com).
a. Students decide the first Dean who arranges the order of play. The School Dean is in charge of the school (game).
b. Students, including Deans, do not read their own questions and should not receive the same question twice during the game unless the questions have been exhausted. (Does not apply to children). Students can pass on a question one time and ask for another question during each turn except for senior students.
c. After a correct quiz answer is given, the student tosses the dice to determine the number of moves (up to 3) as displayed on the dice. If the quiz is not answered correctly, the student does not advance and forfeits one (1) grant card. Freshmans must move back to an empty seat. (Does not apply to children). (Spaces with instructions are not seats and cannot be occupied). Required moves to a School Room or School Office is made immediately. (School Dean can suspend rules for children).
d. On the students next turn, the new direction is followed. Example: a student stops on a space requiring him/her to advance to Rm. #1, Admissions Office. The student immediately moves his/her token to Rm. #1. On his/her next turn, the directions listed in Rm. #1 are then followed. This rule also applies to Rooms/Office #2, #3 and #4.
#2. At the start of the game, each student must pass a Bible Quiz question before advancing from the start position (Admissions Office). Student receives four (4) grant cards (Except students returning from the Dean's Office) upon successful registration (passing a quiz). The student subsequently moves around the gameboard after each quiz unless otherwise indicated. The student does not move at any time until his/her turn. The number of moves is determined by the dice toss.
#3. Moves are accomplished by utilizing the squares surrounding the gameboard in a clockwise direction unless otherwise directed by arrows or symbols. These squares (blank spaces) are considered classroom seats. Spaces with instructions are not seats and cannot be occupied unless indicated).
Note If a student fails to answer a quiz correctly, he/she does not advance and must wait until his/her next turn to take another quiz. One school grant is forfeited for each incorrect quiz answer. Freshman students must move back to the first empty seat (without instructions). If none, move back to classroom A. No new grants.
#4. A student remains stationary in a school room, office room or classroom seat/space until a quiz/exam is answered correctly. If a student forfeits all four grant cards due to incorrect quiz answers, he/she must return to Admissions Office and receives four new grant cards after successful registration (answering a quiz correctly). Students from the Dean's Office do not receive any new grants. Student then move around the gameboard according to the toss of the dice. Example: A freshman student receives a question from the freshman quiz list. If he/she answers the question correctly, the student tosses the dice to determine the number of moves. On his/her next turn, the student continues to move around the gameboard answering all quizzes and following all directions until he/she is first to successfully graduate.
#5. Any disagreement(s) with game play rules will be resolved by the current (School Dean) after reviewing the game rules. The rule(s) most reasonably related to the issue in question will be used to resolve the matter. The current School Dean makes the final decision. The selected "School Dean" remains the Dean throughout the game. The School Dean can suspend rules as appropriate when children are playing.
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